The game originally started up as a postal game in the early 90s and converted to the internet in 1997. It has a loyal band of players
a lot of whom have been with the game since it's beginning.
Only one person actually is responsible for the running of turns and the data production from it.
At the game's core is it's match engine. The premise is simple enough, whereby players on the pitch do things according to the situation and their
skills but there are many factors that influence what the player will do, such as blends with other players and even the crowd's affect on him.
What is therefore produced is a highly realistic program that doesn't completely rely on a team having the best skilled players.
A strong feature of the game is also that players change from season to season, sometimes subtly and sometimes more so. This means that every new season is
a challenge, even for a side that has won trophies the previous one and it also means that new managers to the game do not suffer from not being in the
game for years.
In short anyone can build a trophy winning side with a little luck and of course effort.
And finally, although the game is simple enough to get into, with a straightforward turnsheet program that can even do a turn for you with a
click of a button, it also has access to tons of stats if you want to look at them. Every team has every game analysed and this information can
be cross referenced in detail, even finding out things like which players play best with who in what formation.
But nothing is "in your face". Look at the detail if you want to, or skip it if you're busy that week.